/ Plāsmata: Bodies, Dreams, and Data
Plasmata: Bodies, Dreams, and Data, is a digital art exhibition commissioned by Onassis Foundation and curated by Future Everything. It explores the body, how digital technology is both entering the human body and extending it beyond its bounds. This network of bodies, an offshoot of both surveillance and entertainment technologies, is calling upon us to seek out the very limits of the ‘plásmata’ (Greek for creatures) that we ourselves create and actually are. Taking place in Pedion tou Areos Park setting, this exhibition speaks about the body not just as the locus of subjectivity, but also as the field of identitive, political, and social conflict, as the core of both pleasure and pain, and ultimately of our very existence.
Participating Artists:
Morehshin Allahyari / The Alternative Limb Project / Refik Anadol / Frederik Heyman / Ekene Ijeoma / Keiken x Clifford Sage / Kimchi and Chips / LaTurbo Avedon / Marshmallow Laser Feast / Eva & Franco Mattes / Christian Mio Locklair / Matthew Niederhauser, Elie Zananiri, John Fitzgerald / NOWNESS / Tony Oursler / Maria Papadimitriou / Eva Papamargariti / Annie Saunders, Andrew Schneider, Emma O’Halloran, OpenEndedGroup / SHOWStudio / SpY / SUPERFLEX / Dries Verhoeven / Cecilie Waagner Falkenstrøm / Saya Woolfalk / Liam Young
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#fields
01.VIRTUAL MAP
The exhibition was designed to be fully integrated into the park, so that casual passersby could become exhibition visitors simply by coming across the exhibits. Artworks would then turn into meeting points and event spaces, adding to the park’s vibrancy and collective ambiance. In terms of the design process, the park’s layout, its various subspaces, and multiple entrances became attractors for potential works of art and their multidimensional character. The most public works of art could then be found near the entrances, reflecting the scale of the city, while those with a more intimate character found their way into the park’s many clearings.
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what
PLĀSMATA: BODIES, DREAMS, AND DATA
DIGITAL ART EXHIBITION
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how big
1.5 Km
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why
EXPERIENCE ART MACHINES
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where
ATHENS, PEDION TOU AREOS
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process
01.VIRTUAL MAP
02.CONNECTIONIST MODEL
03.ARTWORK DESIGN AND DEVELOPMENT
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#fields >
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#affordances >
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#atmospheres >
@Pinelopi Gerasimou | 2022
DIVIDED_SpY
@Stelios Tzezias | 2022
QUANTUM MEMORIES_REFIK ANADOL
@Pinelopi Gerasimou | 2022
SHOWSTUDIO
@Courtesy of Future Everything | 2022
WE ARE HAVING THE TIME OF OUR LIVES_SUPERFLEX
@Pinelopi Gerasimou | 2022
HAPPINESS | DRIES VERHOEVEN
@Pinelopi Gerasimou | 2022
POLYMORPHIC | M. NIEDERHAUSER, E. ZANANIRI, J. FITZGERALD
@Pinelopi Gerasimou | 2022
BREATHING PAVILLION | EKENE IJEOMA
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#affordances
02.CONNECTIONIST MODEL
To enhance the artworks’ spatial interactions and curatorial continuities, syntactic methods were applied to analyze the park’s spatial layout and activity patterns. Through this process, journeys in the park were designed in terms of visual and experiential continuity amongst the exhibits. The vast medium differentiation amongst them – from led screens, sculptures and pavilions to projections and large scale installations – significantly diversified the journeys enhancing the overall visitor experience. Using mirror surfaces as part of the artworks’ visual and communication language, they were further blended into the surroundings, allowing visitors to become a part of them.
@Courtesy of Onassis | 2022
DIAMOND OF OTHERNESS | MARIA PAPADIMITRIOU
@Pinelopi Gerasimou | 2022
PLANET CITY | LIAM YOUNG
@Courtesy of Onassis | 2022
VERTICAL MIGRATION | SUPERFLEX
@Stelios tzetzias | 2022
VISUAL ELEMENTS_NAVIGATION SYSTEM_THEMATIC PANEL
@Pinelopi Gerasimou | 2022
VISUAL ELEMENTS_ENTRANCE PANEL
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#atmospheres
03.ARTWORK DESIGN AND DEVELOPMENT
Exhibition design and artwork selection were open processes involving feedback loops and shifting interrelationships. Collaborating closely with the artists, most artworks were redesigned to fit their new outdoor locations, their scale and rhythm designed to reflect the intricate scale and rhythm of the park and the city. This dynamic setup of artworks, spaces, and processes allowed for the exhibits’ multiplicity to emerge and be accounted for throughout the design process.
@Courtesy of Onassis | 2022
ECLIPSE | TONY OURSLER
@Courtesy of Onassis | 2022
WE LIVE IN AN OCEAN OF AIR | MARSHMALLOW LASER FEAST
@Stelios Tzetzias | 2022
ANOTHER MOON | KIMCHI AND CHIPS
@Courtesy of Onassis | 2022
AN ALIVE AND DYING AVATAR WITH SPIRITS INSIDE | KEIKEN x C. SAGE
@Courtesy of Onassis | 2022
CLOUD QUILT | SAYA WOOLFALK
@Pinelopi Gerasimou | 2022
HELIN(PEDION TOU AREOS | MIO LOCKLAIR
@Courtesy of Onassis | 2022
MOON-FACED | MOREHSHIN ALLAHYARI
@Courtesy of Onassis | 2022
PERMANENT SUNSET | LATURBO AVEDON
@Courtesy of Onassis | 2022
THE ALTERNATIVE LIMB PROJECT | VINE 2.0.
@Stelios Tzetzias | 2022
VIRTUAL EMBALMING | FREDERIK HEYMAN
@Courtesy of Onassis | 2022
AMONG US AMONG OTHERS | EVA PAPAMARGARITI
______________________________________________________
what
PLĀSMATA: BODIES, DREAMS, AND DATA
DIGITAL ART EXHIBITION
______________________________________________________
how big
1.5 Km
______________________________________________________
why
EXPERIENCE ART MACHINES
______________________________________________________
where
ATHENS, PEDION TOU AREOS
______________________________________________________
process
01.VIRTUAL MAP
02.CONNECTIONIST MODEL
03.ARTWORK DESIGN AND DEVELOPMENT
______________________________________________________
#fields >
______________________________________________________
#affordances >
______________________________________________________
#atmospheres >
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