/ Plāsmata: Bodies, Dreams,        and Data

Plasmata: Bodies, Dreams, and Data, is a digital art exhibition commissioned by Onassis Foundation and curated by Future Everything. It explores the body, how digital technology is both entering the human body and extending it beyond its bounds. This network of bodies, an offshoot of both surveillance and entertainment technologies, is calling upon us to seek out the very limits of the ‘plásmata’ (Greek for creatures) that we ourselves create and actually are. Taking place in Pedion tou Areos Park setting, this exhibition speaks about the body not just as the locus of subjectivity, but also as the field of identitive, political, and social conflict, as the core of both pleasure and pain, and ultimately of our very existence.

Participating Artists:

Morehshin Allahyari / The Alternative Limb Project / Refik Anadol / Frederik Heyman / Ekene Ijeoma / Keiken x Clifford Sage / Kimchi and Chips / LaTurbo Avedon / Marshmallow Laser Feast / Eva & Franco Mattes / Christian Mio Locklair / Matthew Niederhauser, Elie Zananiri, John Fitzgerald / NOWNESS / Tony Oursler / Maria Papadimitriou / Eva Papamargariti / Annie Saunders, Andrew Schneider, Emma O’Halloran, OpenEndedGroup / SHOWStudio / SpY / SUPERFLEX / Dries Verhoeven / Cecilie Waagner Falkenstrøm / Saya Woolfalk / Liam Young

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#fields    

01.VIRTUAL MAP

The exhibition was designed to be fully integrated into the park, so that casual passersby could become exhibition visitors simply by coming across the exhibits. Artworks would then turn into meeting points and event spaces, adding to the park’s vibrancy and collective ambiance. In terms of the design process, the park’s layout, its various subspaces, and multiple entrances became attractors for potential works of art and their multidimensional character. The most public works of art could then be found near the entrances, reflecting the scale of the city, while those with a more intimate character found their way into the park’s many clearings. 

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 what    

PLĀSMATA: BODIES, DREAMS, AND DATA

DIGITAL ART EXHIBITION

 

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 how big    

1.5 Km

 

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 why    

EXPERIENCE ART MACHINES 

 

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 where    

ATHENS, PEDION TOU AREOS

 

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 process    

01.VIRTUAL MAP

02.CONNECTIONIST MODEL

03.ARTWORK DESIGN AND DEVELOPMENT

 

 

 

______________________________________________________ 

 #fields   >

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 #affordances   >

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 #atmospheres    >

 

 

@Pinelopi Gerasimou | 2022

 DIVIDED_SpY    

@Stelios Tzezias | 2022

 QUANTUM MEMORIES_REFIK ANADOL    

@Pinelopi Gerasimou | 2022

 SHOWSTUDIO    

@Courtesy of Future Everything | 2022

 WE ARE HAVING THE TIME OF OUR LIVES_SUPERFLEX    

@Pinelopi Gerasimou | 2022

 HAPPINESS | DRIES VERHOEVEN    

@Pinelopi Gerasimou | 2022

 POLYMORPHIC | M. NIEDERHAUSER, E. ZANANIRI, J. FITZGERALD    

@Pinelopi Gerasimou | 2022

 BREATHING PAVILLION | EKENE IJEOMA    

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#affordances    

02.CONNECTIONIST MODEL

To enhance the artworks’ spatial interactions and curatorial continuities, syntactic methods were applied to analyze the park’s spatial layout and activity patterns. Through this process, journeys in the park were designed in terms of visual and experiential continuity amongst the exhibits. The vast medium differentiation amongst them – from led screens, sculptures and pavilions to projections and large scale installations – significantly diversified the journeys enhancing the overall visitor experience. Using mirror surfaces as part of the artworks’ visual and communication language, they were further blended into the surroundings, allowing visitors to become a part of them.

 

@Courtesy of Onassis | 2022

 DIAMOND OF OTHERNESS | MARIA PAPADIMITRIOU    

@Pinelopi Gerasimou | 2022

 PLANET CITY | LIAM YOUNG    

@Courtesy of Onassis | 2022

 VERTICAL MIGRATION | SUPERFLEX    

@Stelios tzetzias | 2022

 VISUAL ELEMENTS_NAVIGATION SYSTEM_THEMATIC PANEL    

@Pinelopi Gerasimou | 2022

 VISUAL ELEMENTS_ENTRANCE PANEL    

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#atmospheres    

03.ARTWORK DESIGN AND DEVELOPMENT

Exhibition design and artwork selection were open processes involving feedback loops and shifting interrelationships. Collaborating closely with the artists, most artworks were redesigned to fit their new outdoor locations, their scale and rhythm designed to reflect the intricate scale and rhythm of the park and the city. This dynamic setup of artworks, spaces, and processes allowed for the exhibits’ multiplicity to emerge and be accounted for throughout the design process.

 

@Courtesy of Onassis | 2022

 ECLIPSE | TONY OURSLER   

@Courtesy of Onassis | 2022

 WE LIVE IN AN OCEAN OF AIR | MARSHMALLOW LASER FEAST   

@Stelios Tzetzias | 2022

 ANOTHER MOON | KIMCHI AND CHIPS   

@Courtesy of Onassis | 2022

 AN ALIVE AND DYING AVATAR WITH SPIRITS INSIDE | KEIKEN x C. SAGE   

@Courtesy of Onassis | 2022

 CLOUD QUILT | SAYA WOOLFALK   

@Pinelopi Gerasimou | 2022

 HELIN(PEDION TOU AREOS | MIO LOCKLAIR   

@Courtesy of Onassis | 2022

 MOON-FACED | MOREHSHIN ALLAHYARI    

@Courtesy of Onassis | 2022

 PERMANENT SUNSET | LATURBO AVEDON   

@Courtesy of Onassis | 2022

 THE ALTERNATIVE LIMB PROJECT | VINE 2.0.   

@Stelios Tzetzias | 2022

 VIRTUAL EMBALMING | FREDERIK HEYMAN   

@Courtesy of Onassis | 2022

 AMONG US AMONG OTHERS | EVA PAPAMARGARITI    

______________________________________________________ 

 what    

PLĀSMATA: BODIES, DREAMS, AND DATA

DIGITAL ART EXHIBITION

 

______________________________________________________ 

 how big    

1.5 Km

 

______________________________________________________ 

 why    

EXPERIENCE ART MACHINES 

 

______________________________________________________ 

 where    

ATHENS, PEDION TOU AREOS

 

______________________________________________________ 

 process    

01.VIRTUAL MAP

02.CONNECTIONIST MODEL

03.ARTWORK DESIGN AND DEVELOPMENT

 

 

 

______________________________________________________ 

 #fields   >

______________________________________________________ 

 #affordances   >

______________________________________________________ 

 #atmospheres    >

 


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