/ Plāsmata: Bodies, Dreams,        and Data

Plasmata: Bodies, Dreams, and Data, is a digital art exhibition commissioned by Onassis Foundation and curated by Future Everything. It explores the body, how digital technology is both entering the human body and extending it beyond its bounds. This network of bodies, an offshoot of both surveillance and entertainment technologies, is calling upon us to seek out the very limits of the ‘plásmata’ (Greek for creatures) that we ourselves create and actually are. Taking place in Pedion tou Areos Park setting, this exhibition speaks about the body not just as the locus of subjectivity, but also as the field of identitive, political, and social conflict, as the core of both pleasure and pain, and ultimately of our very existence.

Participating Artists:

Morehshin Allahyari / The Alternative Limb Project / Refik Anadol / Frederik Heyman / Ekene Ijeoma / Keiken x Clifford Sage / Kimchi and Chips / LaTurbo Avedon / Marshmallow Laser Feast / Eva & Franco Mattes / Christian Mio Locklair / Matthew Niederhauser, Elie Zananiri, John Fitzgerald / NOWNESS / Tony Oursler / Maria Papadimitriou / Eva Papamargariti / Annie Saunders, Andrew Schneider, Emma O’Halloran, OpenEndedGroup / SHOWStudio / SpY / SUPERFLEX / Dries Verhoeven / Cecilie Waagner Falkenstrøm / Saya Woolfalk / Liam Young

________________________________________

#fields    

01.VIRTUAL MAP

The exhibition was designed to be fully integrated into the park, so that casual passersby could become exhibition visitors simply by coming across the exhibits. Artworks would then turn into meeting points and event spaces, adding to the park’s vibrancy and collective ambiance. In terms of the design process, the park’s layout, its various subspaces, and multiple entrances became attractors for potential works of art and their multidimensional character. The most public works of art could then be found near the entrances, reflecting the scale of the city, while those with a more intimate character found their way into the park’s many clearings. 

______________________________________________________ 

 what    

PLĀSMATA: BODIES, DREAMS, AND DATA

DIGITAL ART EXHIBITION

 

______________________________________________________ 

 how big    

1.5 Km

 

______________________________________________________ 

 why    

EXPERIENCE ART MACHINES 

 

______________________________________________________ 

 where    

ATHENS, PEDION TOU AREOS

 

______________________________________________________ 

 process    

01.VIRTUAL MAP

02.CONNECTIONIST MODEL

03.ARTWORK DESIGN AND DEVELOPMENT

 

 

 

______________________________________________________ 

 #fields   >

______________________________________________________ 

 #affordances   >

______________________________________________________ 

 #atmospheres    >

 

 

@Pinelopi Gerasimou | 2022


STUDIOENTROPIA ARCHITECTS_PLASMATA_DIVIDED_SpY_2022_PINELOPI_GERASIMOU

 DIVIDED_SpY    

@Stelios Tzezias | 2022


RefSTUDIOENTROPIA ARCHITECTS_PLASMATA_REFIK ANADOL_MACHINIC HALLUCINATIONS_@STELIOS TZETZIA

 QUANTUM MEMORIES_REFIK ANADOL    

@Pinelopi Gerasimou | 2022


STUDIOENTROPIA ARCHITECTS_PLASMATA_SHOWSTUDIO@PINELOPI GERASIMOU

 SHOWSTUDIO    

@Courtesy of Future Everything | 2022


STUDIOENTROPIA ARCHITECTS_SUPERFLEX_WEAREHAVINGTHETIMEOFOURLIVES@COURTESYOFFUTUREEVERYTHING

 WE ARE HAVING THE TIME OF OUR LIVES_SUPERFLEX    

@Pinelopi Gerasimou | 2022


STUDIOENTROPIA ARCHITECTS_DRIES VERHOEVEN_HAPPINESS_PINELOPI GERASIMOU

 HAPPINESS | DRIES VERHOEVEN    

@Pinelopi Gerasimou | 2022


STUDIOENTROPIA ARCHITECTS_PLASMATA_POLYMORPHIC@PINELOPI GERASIMOU

 POLYMORPHIC | M. NIEDERHAUSER, E. ZANANIRI, J. FITZGERALD
   

@Pinelopi Gerasimou | 2022


STUDIOENTROPIA ARCHITECTS_EKENE IJEOMA_BREATHING PAVILLION_PINELOPI_GERASIMOU

 BREATHING PAVILLION | EKENE IJEOMA    

________________________________________

#affordances    

02.CONNECTIONIST MODEL

To enhance the artworks’ spatial interactions and curatorial continuities, syntactic methods were applied to analyze the park’s spatial layout and activity patterns. Through this process, journeys in the park were designed in terms of visual and experiential continuity amongst the exhibits. The vast medium differentiation amongst them – from led screens, sculptures and pavilions to projections and large scale installations – significantly diversified the journeys enhancing the overall visitor experience. Using mirror surfaces as part of the artworks’ visual and communication language, they were further blended into the surroundings, allowing visitors to become a part of them.

 

@Courtesy of Onassis | 2022


STUDIOENTROPIA ARCHITECTS_MARIA PAPADIMITRIOY_DIAMOND OF OTHERNESS_COURTESY OF ONASSIS

 DIAMOND OF OTHERNESS | MARIA PAPADIMITRIOU    

@Pinelopi Gerasimou | 2022


STUDIOENTROPIA ARCHITECTS_PLASMATA_LIAM YOUNG_PLANET CITY@PINELOPI GERASIMOU

 PLANET CITY | LIAM YOUNG    

@Courtesy of Onassis | 2022


STUDIOENTRPIA ARCHITECTS_PLASMATA_SUPERFLEX_VERTICAL MIGRATION@COURTESY OF ONASSIS

 VERTICAL MIGRATION | SUPERFLEX    

@Stelios tzetzias | 2022


STUDIOENTROPIA ARCHITECTS_VISUAL ELEMENTS_THEMATIC PANEL@STELIOS TZETZIAS

 VISUAL ELEMENTS_NAVIGATION SYSTEM_THEMATIC PANEL
   

@Pinelopi Gerasimou | 2022


STUDIOENTROPIA ARCHITECTS_PLASMATA_ENTRANCE PANEL_PINELOPI_GERASIMOU

 VISUAL ELEMENTS_ENTRANCE PANEL
   

________________________________________

#atmospheres    

03.ARTWORK DESIGN AND DEVELOPMENT

Exhibition design and artwork selection were open processes involving feedback loops and shifting interrelationships. Collaborating closely with the artists, most artworks were redesigned to fit their new outdoor locations, their scale and rhythm designed to reflect the intricate scale and rhythm of the park and the city. This dynamic setup of artworks, spaces, and processes allowed for the exhibits’ multiplicity to emerge and be accounted for throughout the design process.

 

@Courtesy of Onassis | 2022


STUDIOENTROPIA PLASMATA_TONY OURSLER_ECLIPSE@STELIOS TZETZIAS

 ECLIPSE | TONY OURSLER   

@Courtesy of Onassis | 2022


STUDIOENTROPIA ARCHITECTS_PLASMATA_MARSHMALLOW LASRE FEAST_WELIVEINANOCEANOFAIR@STELIOS TZETZIAS

 WE LIVE IN AN OCEAN OF AIR | MARSHMALLOW LASER FEAST   

@Stelios Tzetzias | 2022


STUDIOENTROPIA ARCHITECTS_KIMCHIANDCHIPS_ANOTHER MOON@STELIOS TZETZIAS

 ANOTHER MOON | KIMCHI AND CHIPS   

@Courtesy of Onassis | 2022


STUDIOENTRPIA ARCHITECTS_PLASMATA_KEIKENXCLIFFORD_ANALIVEANDDYINGAVATARWITHSPIRITSINSIDE@COURTESY OF ONASSIS

 AN ALIVE AND DYING AVATAR WITH SPIRITS INSIDE | KEIKEN x C. SAGE   

@Courtesy of Onassis | 2022


STUDIOENTRPIA ARCHITECTS_PLASMATA_SAYA WOOLFALK_CLOUD QUILT@COURTESY OF ONASSIS

 CLOUD QUILT | SAYA WOOLFALK   

@Pinelopi Gerasimou | 2022


STUDIOENTROPIA ARCHITECTS_PLASMATA_MIO LOCKLAIR_HELIN_PINELOPI_GERASIMOU

 HELIN(PEDION TOU AREOS | MIO LOCKLAIR   

@Courtesy of Onassis | 2022


STUDIOENTRPIA ARCHITECTS_PLASMATA_MOREHSHIN ALLAHYARI_MOONFACED@COURTESY OF ONASSIS

 MOON-FACED | MOREHSHIN ALLAHYARI    

@Courtesy of Onassis | 2022


STUDIOENTROPIA ARCHITECTS_PLASMATA_LATURBO AVEDON_PERMANENT SUNSET@STELIOS TZETZIAS

 PERMANENT SUNSET | LATURBO AVEDON   

@Courtesy of Onassis | 2022


STUDIOENTRPIA ARCHITECTS_PLASMATA_THEALTERNATIVELIMBPROJECT_VINE 2.0.@COURTESY OF ONASSIS

 THE ALTERNATIVE LIMB PROJECT | VINE 2.0.   

@Stelios Tzetzias | 2022


STUDIOENTRPIA ARCHITECTS_PLASMATA_FREDERIK HEYMAN_VIRTUAL EMBALMING@STELIOS TZETZIAS

 VIRTUAL EMBALMING | FREDERIK HEYMAN   

@Courtesy of Onassis | 2022


STUDIOENTRPIA ARCHITECTS_PLASMATA_EVA PAPAMARGARITY_AMONGUSAMONGOTHERS@COURTESY OF ONASSIS

 AMONG US AMONG OTHERS | EVA PAPAMARGARITI    

______________________________________________________ 

 what    

PLĀSMATA: BODIES, DREAMS, AND DATA

DIGITAL ART EXHIBITION

 

______________________________________________________ 

 how big    

1.5 Km

 

______________________________________________________ 

 why    

EXPERIENCE ART MACHINES 

 

______________________________________________________ 

 where    

ATHENS, PEDION TOU AREOS

 

______________________________________________________ 

 process    

01.VIRTUAL MAP

02.CONNECTIONIST MODEL

03.ARTWORK DESIGN AND DEVELOPMENT

 

 

 

______________________________________________________ 

 #fields   >

______________________________________________________ 

 #affordances   >

______________________________________________________ 

 #atmospheres    >

 

__________